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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Chicago
X-LIC-LOCATION:America/Chicago
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TZOFFSETFROM:-0600
TZOFFSETTO:-0500
TZNAME:CDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0500
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TZNAME:CST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20251016T135131Z
LOCATION:Riverside East
DTSTART;TZID=America/Chicago:20251015T173000
DTEND;TZID=America/Chicago:20251015T183000
UID:HFESAM_ASPIRE 2025_sess138_POST121@linklings.com
SUMMARY:Embodied Learning in STEM: Investigating Social Robot Engagement a
 nd Computational Thinking
DESCRIPTION:Jaejin Hwang, Yanghee Kim, and Anvesh Akula (Northern Illinois
  University) and Sungchul Lee (Sun Moon University)\n\nThis study explores
  how social robots and augmented reality (AR) can enhance computational th
 inking in early elementary students through embodied learning. Over four s
 essions, 6- to 7-year-old children engaged with a tablet-based AR path-fin
 ding game and an interactive social robot that offered guidance, encourage
 ment, and feedback. As students navigated problem-solving tasks, researche
 rs tracked performance, proximity to the robot, and engagement levels. Fin
 dings revealed that children’s efficiency in solving path-finding tasks im
 proved over time and that physical closeness to the robot correlated with 
 higher robot interaction and task accuracy. Gender differences in engageme
 nt patterns diminished by the end of the session, suggesting increased com
 fort and familiarity with the technology. This research highlights the pot
 ential of embodied learning environments, where physical interaction meets
  digital tools, to support computational thinking in young learners. The s
 tudy offers promising insights into how socially responsive robots can per
 sonalize and enrich STEM education.\n\n
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