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PRODID:Linklings LLC
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TZID:America/Chicago
X-LIC-LOCATION:America/Chicago
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TZOFFSETTO:-0500
TZNAME:CDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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DTSTART:19701101T020000
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BEGIN:VEVENT
DTSTAMP:20251016T135133Z
LOCATION:Riverside East
DTSTART;TZID=America/Chicago:20251014T173000
DTEND;TZID=America/Chicago:20251014T183000
UID:HFESAM_ASPIRE 2025_sess131_POST147@linklings.com
SUMMARY:Gamified Personality Measure and Academic Performance
DESCRIPTION:Elijah Nieman and Jason Harman (Michigan Technological Univers
 ity)\n\nA game-like personality measure (GPM) has been developed to reduce
  careless and biased responding associated with traditional Big 5 measures
 . The novel measure presents a rich narrative, where people choose from di
 fferent personality-relevant options to proceed. While the GPM has shown c
 onstruct validity for measuring the Big 5, present work is focused on asse
 ssing the measure's predictive validity for everyday behaviors, such as ac
 ademic performance. \nThis study pools several online studies that include
 d the GPM, the IPIP-50, and GPA to examine correlations between the variab
 les. The results demonstrate the construct validity of the GPM, replicate 
 previous research finding a significant correlation between a traditional 
 measurement of conscientiousness and GPA, and finds a weaker but significa
 nt correlation between the game-like measure of conscientiousness and GPA.
 \n\n
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