Presentation
How to Design VR Training for Learning Basketball Tactics-Perspective From Users With Team Basketball Experience
SessionPoster Session 2
DescriptionThis study explored how organized team basketball players can potentially learn basketball tactics in Virtual Reality (VR). We conducted semi-structured interviews with 13 participants, who had prior organized team basketball experience, to gather data on how they currently learned basketball tactics and feedback on how they like learning a pick-and-roll scenario with a VR training prototype under different user perspectives and graphical fidelity levels. Thematic analysis of the interview transcripts revealed several considerations in designing VR environments for learning basketball tactics. Offense is free-flowing and less reliant on knowing defensive strategies, while defense requires a deep understanding of offensive tactics. Players perceive egocentric (first-person) and exocentric (third-person) perspectives to have different benefits. Egocentric view enhances immersion whereas exocentric view enhances spatial awareness. Simplistic VR avatar of players help focused attention, while realistic VR avatars supported decision-making. Clear understanding of player roles is crucial for team coordination while confusion and spatial awareness hinder performance. Participants noted that VR could complement current training methods but adoption may be limited due to familiarity. These findings suggest that design of VR basketball training should support multiple user perspectives and graphical fidelities to learn various player roles effectively.
Alternate Presenter
Event Type
Poster
TimeWednesday, October 15th5:30pm - 6:30pm CDT
LocationRiverside East
