Presentation
Evaluating the Usability of a VR Team Training Environment Utilizing XR Heuristics
SessionPoster Session 2
DescriptionVR has emerged as a transformative tool for training and offers various hardware and software technologies allowing users to interact with synthetic environments to enhance learning outcomes. A systematic heuristic evaluation of a virtual reality (VR) team training application designed to assess and enhance team dynamics, was conducted to evaluate system usability and effectiveness. The VR team training system is designed for military trainees to learn effective and adaptive teamwork in a dynamic Casualty Collection Point (CCP) scenario by performing interdependent team member roles. The evaluation was conducted using a combination of Sutcliffe and Gault's VR heuristics and The Derby Dozen principles, while also incorporating Nielsen's foundational usability heuristics for severity ratings. The evaluation allowed the team to identify several critical usability challenges that significantly impact the system's effectiveness. This highlights that within this critical step of heuristic evaluation and other human-centered evaluation processes, VR training systems may be ineffective or, worse, detrimental to team training. Their use can save time and resources that can be redirected to improve the project.
Contributors
Event Type
Poster
TimeWednesday, October 15th5:30pm - 6:30pm CDT
LocationRiverside East
