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Comparing Virtual Reality Systems: Aspects of importance for User Experience
DescriptionThis paper describes a study aimed at developing and applying a method for comparing the user experience of VR systems, in order to identify aspects that differentiate VR systems from a user perspective and aspects that users consider important when selecting a VR system. A within-subjects study with twelve participants was conducted, in which the participants played a VR game using four different VR systems, i.e. VR headsets and hand controllers. The user experience was evaluated through semi-structured interviews and questionnaires. Headset comfort, fit, and perceived image quality as well as unrestricted mobility (i.e. untethered headsets) was identified as important aspects for the user experience. Hand controllers that allowed more natural interaction were overall preferred. Image sharpness and headset comfort were considered the most important aspects for selecting a VR system. The study demonstrated that the method can be applied and generate insights into the user experience of VR systems.