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Gamified Personality Measure and Academic Performance
DescriptionA game-like personality measure (GPM) has been developed to reduce careless and biased responding associated with traditional Big 5 measures. The novel measure presents a rich narrative, where people choose from different personality-relevant options to proceed. While the GPM has shown construct validity for measuring the Big 5, present work is focused on assessing the measure's predictive validity for everyday behaviors, such as academic performance.
This study pools several online studies that included the GPM, the IPIP-50, and GPA to examine correlations between the variables. The results demonstrate the construct validity of the GPM, replicate previous research finding a significant correlation between a traditional measurement of conscientiousness and GPA, and finds a weaker but significant correlation between the game-like measure of conscientiousness and GPA.